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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Rename Transform to Transform3D in core

This commit is contained in:
Aaron Franke
2020-10-17 01:08:21 -04:00
parent b80494e633
commit de3f6699a5
257 changed files with 1697 additions and 1702 deletions

View File

@@ -3459,7 +3459,7 @@ void AnimationTrackEditor::_insert_delay(bool p_create_reset, bool p_create_bezi
insert_queue = false;
}
void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_sub, const Transform &p_xform) {
void AnimationTrackEditor::insert_transform_key(Node3D *p_node, const String &p_sub, const Transform3D &p_xform) {
if (!keying) {
return;
}
@@ -3946,7 +3946,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
} break;
case Animation::TYPE_TRANSFORM: {
Transform tr = p_id.value;
Transform3D tr = p_id.value;
Dictionary d;
d["location"] = tr.origin;
d["scale"] = tr.basis.get_scale();
@@ -4560,7 +4560,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
return;
}
Transform xf = base->get_transform();
Transform3D xf = base->get_transform();
Vector3 loc = xf.get_origin();
Vector3 scale = xf.basis.get_scale_local();