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Rename Transform to Transform3D in core
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@@ -600,7 +600,7 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count,
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const Vector3 *vertexptr = vertices.ptr();
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const BVH *bvhptr = bvh.ptr();
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Transform scale(Basis().scaled(p_scale));
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Transform3D scale(Basis().scaled(p_scale));
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int pos = bvh.size() - 1;
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