diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml
index eb03d3010f7..e05a685dd7f 100644
--- a/doc/classes/EditorFeatureProfile.xml
+++ b/doc/classes/EditorFeatureProfile.xml
@@ -135,15 +135,15 @@
Scene tree editing. If this feature is disabled, the Scene tree dock will still be visible but will be read-only.
-
- The Import dock. If this feature is disabled, the Import dock won't be visible.
-
-
+
The Node dock. If this feature is disabled, signals and groups won't be visible and modifiable from the editor.
-
+
The FileSystem dock. If this feature is disabled, the FileSystem dock won't be visible.
+
+ The Import dock. If this feature is disabled, the Import dock won't be visible.
+
Represents the size of the [enum Feature] enum.
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index 5bed28aaf71..244bdcf2f3c 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -33,7 +33,7 @@
Particle draw order. Uses [enum DrawOrder] values.
-
+
If [code]true[/code], particles are being emitted.
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index 3e17963407b..3fc9e73ccf9 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -68,7 +68,7 @@
The number of draw passes when rendering particles.
-
+
If [code]true[/code], particles are being emitted.
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index 40b0f524696..12954beb43c 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -193,7 +193,6 @@
-
The offset vector of the whole graph.
@@ -210,7 +209,10 @@
A shader for light calculations.
-
+
+ A compute shader, to use the GPU for abstract computation.
+
+
Represents the size of the [enum Type] enum.
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index 418370a7c32..7335563dd9f 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -271,9 +271,9 @@ void EditorFeatureProfile::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_SCRIPT);
BIND_ENUM_CONSTANT(FEATURE_ASSET_LIB);
BIND_ENUM_CONSTANT(FEATURE_SCENE_TREE);
- BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK);
BIND_ENUM_CONSTANT(FEATURE_NODE_DOCK);
BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK);
+ BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK);
BIND_ENUM_CONSTANT(FEATURE_MAX);
}
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 42495425676..92f0353abf0 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -142,8 +142,6 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param);
- //ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code);
-
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code");
BIND_ENUM_CONSTANT(MODE_SPATIAL);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 33de24ad146..c774fb4b69d 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1577,9 +1577,12 @@ void VisualShader::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version");
+ ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs.
+
BIND_ENUM_CONSTANT(TYPE_VERTEX);
BIND_ENUM_CONSTANT(TYPE_FRAGMENT);
BIND_ENUM_CONSTANT(TYPE_LIGHT);
+ BIND_ENUM_CONSTANT(TYPE_COMPUTE);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_CONSTANT(NODE_ID_INVALID);