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Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor

Define shader language project settings before creation of `TextShaderEditor` object.
This commit is contained in:
Rémi Verschelde
2023-05-09 19:28:17 +02:00
2 changed files with 10 additions and 5 deletions

View File

@@ -1065,11 +1065,6 @@ void TextShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position)
}
TextShaderEditor::TextShaderEditor() {
GLOBAL_DEF("debug/shader_language/warnings/enable", true);
GLOBAL_DEF("debug/shader_language/warnings/treat_warnings_as_errors", false);
for (int i = 0; i < (int)ShaderWarning::WARNING_MAX; i++) {
GLOBAL_DEF("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code((ShaderWarning::Code)i).to_lower(), true);
}
_update_warnings(false);
shader_editor = memnew(ShaderTextEditor);