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Websocket peer outbound buffer fixes. Expose outbound buffered amount.
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@@ -48,6 +48,7 @@ typedef void (*WSOnError)(void *p_ref);
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extern int godot_js_websocket_create(void *p_ref, const char *p_url, const char *p_proto, WSOnOpen p_on_open, WSOnMessage p_on_message, WSOnError p_on_error, WSOnClose p_on_close);
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extern int godot_js_websocket_send(int p_id, const uint8_t *p_buf, int p_buf_len, int p_raw);
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extern int godot_js_websocket_buffered_amount(int p_id);
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extern void godot_js_websocket_close(int p_id, int p_code, const char *p_reason);
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extern void godot_js_websocket_destroy(int p_id);
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}
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@@ -62,14 +63,16 @@ private:
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Vector<uint8_t> _packet_buffer;
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PacketBuffer<uint8_t> _in_buffer;
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uint8_t _is_string = 0;
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int _out_buf_size = 0;
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public:
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Error read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string);
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void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size);
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void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size);
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virtual int get_available_packet_count() const;
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virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
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virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
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virtual int get_max_packet_size() const { return _packet_buffer.size(); };
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virtual int get_current_outbound_buffered_amount() const;
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virtual void close(int p_code = 1000, String p_reason = "");
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virtual bool is_connected_to_host() const;
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