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Make SkeletonIk3D node usable
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@@ -48,24 +48,17 @@ void SkeletonIK3DEditorPlugin::_play() {
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skeleton_ik->start();
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} else {
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skeleton_ik->stop();
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skeleton_ik->get_parent_skeleton()->clear_bones_global_pose_override();
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}
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}
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void SkeletonIK3DEditorPlugin::edit(Object *p_object) {
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if (p_object != skeleton_ik) {
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if (skeleton_ik) {
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play_btn->set_pressed(false);
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_play();
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}
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}
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SkeletonIK3D *s = Object::cast_to<SkeletonIK3D>(p_object);
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if (!s) {
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return;
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}
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skeleton_ik = s;
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play_btn->set_pressed(skeleton_ik->is_running());
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}
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bool SkeletonIK3DEditorPlugin::handles(Object *p_object) const {
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