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Make SkeletonIk3D node usable

This commit is contained in:
warriormaster12
2023-09-26 21:14:03 +03:00
parent 59139df16e
commit ddf93f3f59
2 changed files with 2 additions and 9 deletions

View File

@@ -48,24 +48,17 @@ void SkeletonIK3DEditorPlugin::_play() {
skeleton_ik->start();
} else {
skeleton_ik->stop();
skeleton_ik->get_parent_skeleton()->clear_bones_global_pose_override();
}
}
void SkeletonIK3DEditorPlugin::edit(Object *p_object) {
if (p_object != skeleton_ik) {
if (skeleton_ik) {
play_btn->set_pressed(false);
_play();
}
}
SkeletonIK3D *s = Object::cast_to<SkeletonIK3D>(p_object);
if (!s) {
return;
}
skeleton_ik = s;
play_btn->set_pressed(skeleton_ik->is_running());
}
bool SkeletonIK3DEditorPlugin::handles(Object *p_object) const {