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Random initial color parameter for ParticleMaterial

Works with 2D and 3D GPU Particles
This commit is contained in:
Raffaele Picca
2021-11-23 13:50:35 +01:00
parent dd10213d6e
commit ddf82697d7
9 changed files with 106 additions and 2 deletions

View File

@@ -116,6 +116,9 @@
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
</member>
<member name="color_initial_ramp" type="Gradient" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
</member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [Gradient] (multiplied with [member color]).
</member>

View File

@@ -125,6 +125,9 @@
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
Each particle's initial color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
</member>
<member name="color_initial_ramp" type="Gradient" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
</member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [GradientTexture1D] over its lifetime (multiplied with [member color]).
</member>

View File

@@ -127,6 +127,9 @@
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
</member>
<member name="color_initial_ramp" type="Texture2D" setter="set_color_initial_ramp" getter="get_color_initial_ramp">
Each particle's initial color will vary along this [GradientTexture1D] (multiplied with [member color]).
</member>
<member name="color_ramp" type="Texture2D" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [GradientTexture1D] over its lifetime (multiplied with [member color]).
</member>