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Support script global resource name in EditorFileSystem
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
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@@ -186,6 +186,8 @@ public:
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bool inherits_script(const Ref<Script> &p_script) const override;
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Ref<Script> get_base_script() const override;
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StringName get_global_name() const override;
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ScriptLanguage *get_language() const override;
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void get_script_method_list(List<MethodInfo> *p_list) const override;
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