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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.

This commit is contained in:
Bastiaan Olij
2022-09-12 19:44:48 +10:00
parent 4b52c6caef
commit ddc4ae1175
50 changed files with 4871 additions and 3879 deletions

View File

@@ -410,6 +410,13 @@ public:
FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
FUNC1(lightmap_set_probe_capture_update_speed, float)
/* Shadow Atlas */
FUNC0R(RID, shadow_atlas_create)
FUNC3(shadow_atlas_set_size, RID, int, bool)
FUNC3(shadow_atlas_set_quadrant_subdivision, RID, int, int)
FUNC2(directional_shadow_atlas_set_size, int, bool)
/* DECAL API */
#undef ServerName
@@ -652,7 +659,6 @@ public:
#define ServerName RenderingMethod
#define server_name RSG::scene
FUNC2(directional_shadow_atlas_set_size, int, bool)
FUNC1(voxel_gi_set_quality, VoxelGIQuality)
/* SKY API */