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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.

This commit is contained in:
Bastiaan Olij
2022-09-12 19:44:48 +10:00
parent 4b52c6caef
commit ddc4ae1175
50 changed files with 4871 additions and 3879 deletions

View File

@@ -57,12 +57,19 @@ void Fog::fog_volume_initialize(RID p_rid) {
fog_volume_owner.initialize_rid(p_rid, FogVolume());
}
void Fog::fog_free(RID p_rid) {
void Fog::fog_volume_free(RID p_rid) {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
fog_volume->dependency.deleted_notify(p_rid);
fog_volume_owner.free(p_rid);
}
Dependency *Fog::fog_volume_get_dependency(RID p_fog_volume) const {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
ERR_FAIL_NULL_V(fog_volume, nullptr);
return &fog_volume->dependency;
}
void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
ERR_FAIL_COND(!fog_volume);