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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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@@ -57,12 +57,19 @@ void Fog::fog_volume_initialize(RID p_rid) {
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fog_volume_owner.initialize_rid(p_rid, FogVolume());
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}
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void Fog::fog_free(RID p_rid) {
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void Fog::fog_volume_free(RID p_rid) {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
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fog_volume->dependency.deleted_notify(p_rid);
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fog_volume_owner.free(p_rid);
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}
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Dependency *Fog::fog_volume_get_dependency(RID p_fog_volume) const {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_NULL_V(fog_volume, nullptr);
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return &fog_volume->dependency;
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}
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void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND(!fog_volume);
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