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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.

This commit is contained in:
Bastiaan Olij
2022-09-12 19:44:48 +10:00
parent 4b52c6caef
commit ddc4ae1175
50 changed files with 4871 additions and 3879 deletions

View File

@@ -29,7 +29,8 @@
/*************************************************************************/
#include "fsr.h"
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
#include "../storage_rd/material_storage.h"
#include "../uniform_set_cache_rd.h"
using namespace RendererRD;