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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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@@ -29,7 +29,8 @@
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/*************************************************************************/
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#include "fsr.h"
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#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
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#include "../storage_rd/material_storage.h"
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#include "../uniform_set_cache_rd.h"
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using namespace RendererRD;
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