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FineTune HDR and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
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@@ -125,6 +125,8 @@ void BakedLightEditor::_notification(int p_option) {
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print_line("MSUPDATE: "+itos(OS::get_singleton()->get_ticks_msec()-t));
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t=OS::get_singleton()->get_ticks_msec();
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node->get_baked_light()->set_octree(octree_texture);
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node->get_baked_light()->set_edited(true);
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print_line("MSSET: "+itos(OS::get_singleton()->get_ticks_msec()-t));
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