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FineTune HDR and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
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@@ -539,6 +539,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
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VCALL_PTR3(Image,brush_transfer);
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VCALL_PTR1R(Image,get_rect);
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VCALL_PTR1R(Image,compressed);
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VCALL_PTR0R(Image,decompressed);
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VCALL_PTR3R(Image, resized);
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VCALL_PTR0R(Image, get_data);
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VCALL_PTR3(Image, blit_rect);
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@@ -1266,6 +1267,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
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ADDFUNC0(IMAGE, RECT2, Image, get_used_rect, varray(0));
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ADDFUNC1(IMAGE, IMAGE, Image, get_rect, RECT2, "area", varray(0));
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ADDFUNC1(IMAGE, IMAGE, Image, compressed, INT, "format", varray(0));
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ADDFUNC0(IMAGE, IMAGE, Image, decompressed, varray(0));
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ADDFUNC3(IMAGE, IMAGE, Image, resized, INT, "x", INT, "y", INT, "interpolation", varray(((int)Image::INTERPOLATE_BILINEAR)));
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ADDFUNC0(IMAGE, RAW_ARRAY, Image, get_data, varray());
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ADDFUNC3(IMAGE, NIL, Image, blit_rect, IMAGE, "src", RECT2, "src_rect", VECTOR2, "dest", varray(0));
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