You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-13 13:31:48 +00:00
Merge pull request #26748 from raphael10241024/instance
Fix editor crash when saving a scene containing an inherited scene instance.
This commit is contained in:
@@ -269,7 +269,7 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base)
|
||||
bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
|
||||
int childCount = p_desired_node->get_child_count();
|
||||
|
||||
if (p_desired_node->get_filename() == p_target_scene_path) {
|
||||
if (_track_inherit(p_target_scene_path, p_desired_node)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -284,6 +284,33 @@ bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_pat
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SceneTreeDock::_track_inherit(const String &p_target_scene_path, Node *p_desired_node) {
|
||||
Node *p = p_desired_node;
|
||||
bool result = false;
|
||||
Vector<Node *> instances;
|
||||
while (true) {
|
||||
if (p->get_filename() == p_target_scene_path) {
|
||||
result = true;
|
||||
break;
|
||||
}
|
||||
Ref<SceneState> ss = p->get_scene_inherited_state();
|
||||
if (ss.is_valid()) {
|
||||
String path = ss->get_path();
|
||||
Ref<PackedScene> data = ResourceLoader::load(path);
|
||||
if (data.is_valid()) {
|
||||
p = data->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
|
||||
instances.push_back(p);
|
||||
} else
|
||||
break;
|
||||
} else
|
||||
break;
|
||||
}
|
||||
for (int i = 0; i < instances.size(); i++) {
|
||||
memdelete(instances[i]);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
|
||||
|
||||
current_option = p_tool;
|
||||
|
||||
Reference in New Issue
Block a user