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[Net] Single rpc annotation. "sync" no longer part of mode.

- Move the "sync" property for RPCs to RPCConfig.

- Unify GDScript annotations into a single one:
  - `@rpc(master)` # default
  - `@rpc(puppet)`
  - `@rpc(any)` # former `@remote`

- Implement three additional `@rpc` options:
  - The second parameter is the "sync" option (which also calls the
    function locally when RPCing). One of "sync", "nosync".
  - The third parameter is the transfer mode (reliable, unreliable,
    ordered).
  - The third parameter is the channel (unused for now).
This commit is contained in:
Fabio Alessandrelli
2021-06-24 10:28:15 +02:00
parent 8b1c60c1a3
commit ddb68f76ff
17 changed files with 72 additions and 127 deletions

View File

@@ -729,7 +729,7 @@ public:
SuiteNode *body = nullptr;
bool is_static = false;
bool is_coroutine = false;
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
MultiplayerAPI::RPCConfig rpc_config;
MethodInfo info;
LambdaNode *source_lambda = nullptr;
#ifdef TOOLS_ENABLED
@@ -1117,7 +1117,6 @@ public:
bool exported = false;
bool onready = false;
PropertyInfo export_info;
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
int assignments = 0;
int usages = 0;
bool use_conversion_assign = false;