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EditorNode: fix clicking ok keeps trying to save
(cherry picked from commit e12e6cacdb)
This commit is contained in:
committed by
Hein-Pieter van Braam
parent
dc97f91a18
commit
ddb31e9c5a
@@ -589,6 +589,7 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St
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Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
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if (err != OK) {
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current_option = -1;
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accept->set_text(TTR("Error saving resource!"));
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accept->popup_centered_minsize();
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return;
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@@ -1186,6 +1187,7 @@ void EditorNode::_dialog_action(String p_file) {
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Error err = ResourceSaver::save(p_file, ml);
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if (err) {
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current_option = -1;
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accept->get_ok()->set_text(TTR("I see.."));
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accept->set_text(TTR("Error saving MeshLibrary!"));
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accept->popup_centered_minsize();
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@@ -1220,6 +1222,7 @@ void EditorNode::_dialog_action(String p_file) {
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Error err = ResourceSaver::save(p_file, ml);
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if (err) {
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current_option = -1;
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accept->get_ok()->set_text(TTR("I see.."));
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accept->set_text(TTR("Error saving TileSet!"));
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accept->popup_centered_minsize();
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