1
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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Upgrade OpenImageDenoise to v1.1.0

Upgrade OIDN to 1.1.0, the latest stable version that doesn't need
the ISPC compiler.

Documented the changes made during the removal of TBB and added a patch
file for them.
This commit is contained in:
jfons
2020-06-06 19:03:16 +02:00
parent dc67d0737b
commit dd79d1ce78
11 changed files with 634 additions and 29 deletions

View File

@@ -93,14 +93,18 @@ namespace oidn {
// RTFilter - Generic ray tracing denoiser
// --------------------------------------------------------------------------
// -- GODOT start --
// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
#if 0
// -- GODOT end --
class RTFilter : public AutoencoderFilter
{
public:
explicit RTFilter(const Ref<Device>& device);
};
// -- GODOT start --
#endif
// -- GODOT end --
// --------------------------------------------------------------------------
// RTLightmapFilter - Ray traced lightmap denoiser