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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Remove extra spaces and correct crosslinks in some documentation

This commit is contained in:
Yuri Sizov
2023-02-17 17:30:22 +01:00
parent f84479fe5a
commit dd5acde285
10 changed files with 14 additions and 14 deletions

View File

@@ -175,7 +175,7 @@
<method name="get_point_capacity" qualifiers="const">
<return type="int" />
<description>
Returns the capacity of the structure backing the points, useful in conjunction with [code]reserve_space[/code].
Returns the capacity of the structure backing the points, useful in conjunction with [method reserve_space].
</description>
</method>
<method name="get_point_connections">

View File

@@ -108,7 +108,7 @@
<return type="bool" />
<param index="0" name="track_idx" type="int" />
<description>
Returns [code]true[/code] if the track at [code]idx[/code] will be blended with other animations.
Returns [code]true[/code] if the track at [param track_idx] will be blended with other animations.
</description>
</method>
<method name="audio_track_set_key_end_offset">

View File

@@ -34,7 +34,7 @@
<method name="get_default_length" qualifiers="const">
<return type="float" />
<description>
Deprecated. Please use [code]get_length[/code] instead.
Deprecated. Please use [method get_length] instead.
</description>
</method>
<method name="get_index_in_skeleton" qualifiers="const">
@@ -74,7 +74,7 @@
<return type="void" />
<param index="0" name="default_length" type="float" />
<description>
Deprecated. Please use [code]set_length[/code] instead.
Deprecated. Please use [method set_length] instead.
</description>
</method>
<method name="set_length">

View File

@@ -33,14 +33,14 @@
<return type="void" />
<param index="0" name="external_skeleton" type="NodePath" />
<description>
Sets the [NodePath] to the external skeleton that the BoneAttachment3D node should use. The external [Skeleton3D] node is only used when [code]use_external_skeleton[/code] is set to [code]true[/code].
Sets the [NodePath] to the external skeleton that the BoneAttachment3D node should use. See [method set_use_external_skeleton] to enable the external [Skeleton3D] node.
</description>
</method>
<method name="set_use_external_skeleton">
<return type="void" />
<param index="0" name="use_external_skeleton" type="bool" />
<description>
Sets whether the BoneAttachment3D node will use an extenral [Skeleton3D] node rather than attenpting to use its parent node as the [Skeleton3D]. When set to [code]true[/code], the BoneAttachment3D node will use the external [Skeleton3D] node set in [code]set_external_skeleton[/code].
Sets whether the BoneAttachment3D node will use an extenral [Skeleton3D] node rather than attenpting to use its parent node as the [Skeleton3D]. When set to [code]true[/code], the BoneAttachment3D node will use the external [Skeleton3D] node set in [method set_external_skeleton].
</description>
</method>
</methods>