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Remove extra spaces and correct crosslinks in some documentation
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@@ -46,10 +46,10 @@
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[b]Note:[/b] Lights' bake mode will also affect the global illumination rendering. See [member Light3D.light_bake_mode].
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</member>
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<member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false">
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If [code]true[/code], disables occlusion culling for this instance. Useful for gizmos that must be rendered even when occlusion culling is in use.
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If [code]true[/code], disables occlusion culling for this instance. Useful for gizmos that must be rendered even when occlusion culling is in use.
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</member>
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<member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0">
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Changes how quickly the mesh transitions to a lower level of detail. A value of 0 will force the mesh to its lowest level of detail, a value of 1 will use the default settings, and larger values will keep the mesh in a higher level of detail at farther distances.
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Changes how quickly the mesh transitions to a lower level of detail. A value of 0 will force the mesh to its lowest level of detail, a value of 1 will use the default settings, and larger values will keep the mesh in a higher level of detail at farther distances.
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Useful for testing level of detail transitions in the editor.
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</member>
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<member name="material_overlay" type="Material" setter="set_material_overlay" getter="get_material_overlay">
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