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Fixed issue with 3D selections losing precsion due to an offset bug
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@@ -677,7 +677,7 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co
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int culled = 0;
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int culled = 0;
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Instance *cull[1024];
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Instance *cull[1024];
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culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024);
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culled = scenario->octree.cull_segment(p_from, p_from + p_to * 10000, cull, 1024);
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for (int i = 0; i < culled; i++) {
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for (int i = 0; i < culled; i++) {
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Instance *instance = cull[i];
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Instance *instance = cull[i];
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