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Modernized default 3D material, fixes material bugs.
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@@ -1446,8 +1446,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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inner_mat.instance();
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inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2));
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inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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inner_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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inner_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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d[VS::ARRAY_VERTEX] = triangles;
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
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@@ -1456,13 +1456,14 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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outer_mat.instance();
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outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8));
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outer_mat->set_on_top_of_alpha();
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outer_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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outer_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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outer_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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outer_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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selection_floor_mat.instance();
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selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1));
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selection_floor_mat->set_on_top_of_alpha();
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selection_floor_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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selection_floor_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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d[VS::ARRAY_VERTEX] = lines;
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
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@@ -1489,10 +1490,10 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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accumulated_floor_delta = 0.0;
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indicator_mat.instance();
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indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
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indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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indicator_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
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}
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