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Modernized default 3D material, fixes material bugs.

This commit is contained in:
Juan Linietsky
2019-09-15 01:01:52 -03:00
parent 6deffa62fb
commit dd3682e5fe
42 changed files with 1298 additions and 891 deletions

View File

@@ -527,10 +527,10 @@ private:
bool grid_enabled;
Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[3], scale_gizmo[3], scale_plane_gizmo[3];
Ref<SpatialMaterial> gizmo_color[3];
Ref<SpatialMaterial> plane_gizmo_color[3];
Ref<SpatialMaterial> gizmo_color_hl[3];
Ref<SpatialMaterial> plane_gizmo_color_hl[3];
Ref<StandardMaterial3D> gizmo_color[3];
Ref<StandardMaterial3D> plane_gizmo_color[3];
Ref<StandardMaterial3D> gizmo_color_hl[3];
Ref<StandardMaterial3D> plane_gizmo_color_hl[3];
int over_gizmo_handle;
@@ -539,8 +539,8 @@ private:
RID indicators_instance;
RID cursor_mesh;
RID cursor_instance;
Ref<SpatialMaterial> indicator_mat;
Ref<SpatialMaterial> cursor_material;
Ref<StandardMaterial3D> indicator_mat;
Ref<StandardMaterial3D> cursor_material;
// Scene drag and drop support
Spatial *preview_node;
@@ -776,7 +776,7 @@ public:
private:
int current_state;
List<EditorSpatialGizmo *> current_gizmos;
HashMap<String, Vector<Ref<SpatialMaterial> > > materials;
HashMap<String, Vector<Ref<StandardMaterial3D> > > materials;
protected:
static void _bind_methods();
@@ -787,9 +787,9 @@ public:
void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
void create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
void create_handle_material(const String &p_name, bool p_billboard = false);
void add_material(const String &p_name, Ref<SpatialMaterial> p_material);
void add_material(const String &p_name, Ref<StandardMaterial3D> p_material);
Ref<SpatialMaterial> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());
Ref<StandardMaterial3D> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());
virtual String get_name() const;
virtual int get_priority() const;