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Fixed some errors when changing port name in visual shader expressions

This commit is contained in:
Yuri Roubinsky
2020-12-02 12:49:46 +03:00
parent ba51af7904
commit dd32d7b7ee
4 changed files with 82 additions and 78 deletions

View File

@@ -354,12 +354,12 @@ class VisualShaderEditor : public VBoxContainer {
void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name);
void _remove_input_port(int p_node, int p_port);
void _change_input_port_type(int p_type, int p_node, int p_port);
void _change_input_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
void _change_input_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
void _add_output_port(int p_node, int p_port, int p_port_type, const String &p_name);
void _remove_output_port(int p_node, int p_port);
void _change_output_port_type(int p_type, int p_node, int p_port);
void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
void _change_output_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
void _expression_focus_out(Object *code_edit, int p_node);