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Add audio stream preview to Inspector dock
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93
editor/plugins/audio_stream_editor_plugin.h
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93
editor/plugins/audio_stream_editor_plugin.h
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/*************************************************************************/
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/* audio_stream_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AUDIO_STREAM_EDITOR_PLUGIN_H
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#define AUDIO_STREAM_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/audio/audio_player.h"
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#include "scene/gui/color_rect.h"
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#include "scene/resources/texture.h"
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class AudioStreamEditor : public ColorRect {
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GDCLASS(AudioStreamEditor, ColorRect);
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Ref<AudioStream> stream;
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AudioStreamPlayer *_player;
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ColorRect *_preview;
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Control *_indicator;
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Label *_current_label;
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Label *_duration_label;
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ToolButton *_play_button;
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ToolButton *_stop_button;
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float _current;
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bool _dragging;
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protected:
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void _notification(int p_what);
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void _preview_changed(ObjectID p_which);
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void _play();
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void _stop();
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void _on_finished();
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void _draw_preview();
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void _draw_indicator();
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void _on_input_indicator(Ref<InputEvent> p_event);
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void _seek_to(real_t p_x);
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void _changed_callback(Object *p_changed, const char *p_prop);
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static void _bind_methods();
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public:
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void edit(Ref<AudioStream> p_stream);
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AudioStreamEditor();
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};
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class AudioStreamEditorPlugin : public EditorPlugin {
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GDCLASS(AudioStreamEditorPlugin, EditorPlugin);
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AudioStreamEditor *audio_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "Audio"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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AudioStreamEditorPlugin(EditorNode *p_node);
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~AudioStreamEditorPlugin();
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};
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#endif // AUDIO_STREAM_EDITOR_PLUGIN_H
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