1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-04 17:04:49 +00:00

Fix DirectInput controllers on game startup

Now SDL and DirectInput don't complain when a game starts with a DirectInput controller already connected. Fixes "JoypadSDL::process_events: Error opening gamepad at index 1: IDirectInputDevice8::SetCooperativeLevel() DirectX error 0x80070006"
This commit is contained in:
Nintorch
2025-08-21 13:21:48 +05:00
parent 7cc3f374a5
commit dd2e1b104b
3 changed files with 18 additions and 18 deletions

View File

@@ -58,6 +58,19 @@ JoypadSDL::JoypadSDL() {
singleton = this;
}
#ifdef WINDOWS_ENABLED
extern "C" {
HWND SDL_HelperWindow;
}
// Required for DInput joypads to work
// TODO: remove this workaround when we update to newer version of SDL
JoypadSDL::JoypadSDL(HWND p_helper_window) :
JoypadSDL() {
SDL_HelperWindow = p_helper_window;
}
#endif
JoypadSDL::~JoypadSDL() {
// Process any remaining input events
process_events();
@@ -247,17 +260,6 @@ void JoypadSDL::process_events() {
}
}
#ifdef WINDOWS_ENABLED
extern "C" {
HWND SDL_HelperWindow;
}
// Required for DInput joypads to work
void JoypadSDL::setup_sdl_helper_window(HWND p_hwnd) {
SDL_HelperWindow = p_hwnd;
}
#endif
void JoypadSDL::close_joypad(int p_pad_idx) {
int sdl_instance_idx = joypads[p_pad_idx].sdl_instance_idx;