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Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT

For consistency. Every other exposed `one_shot` is spaced out like this.
This commit is contained in:
Micky
2022-09-01 15:44:42 +02:00
parent 0c4d578bdf
commit dd26ecdd31
18 changed files with 27 additions and 26 deletions

View File

@@ -39,7 +39,7 @@ SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID
if (!tracked_nodes.has(p_id)) {
tracked_nodes[p_id] = TrackedNode(p_id);
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONESHOT);
node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT);
}
return tracked_nodes[p_id];
}