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Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
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@@ -835,7 +835,7 @@ void Skeleton3DEditor::_notification(int p_what) {
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skeleton->connect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
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#endif
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get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Object::CONNECT_ONESHOT);
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get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Object::CONNECT_ONE_SHOT);
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} break;
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case NOTIFICATION_READY: {
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// Will trigger NOTIFICATION_THEME_CHANGED, but won't cause any loops if called here.
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