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Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
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@@ -1060,7 +1060,7 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
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}
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}
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bool disconnect = c.flags & CONNECT_ONESHOT;
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bool disconnect = c.flags & CONNECT_ONE_SHOT;
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#ifdef TOOLS_ENABLED
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if (disconnect && (c.flags & CONNECT_PERSIST) && Engine::get_singleton()->is_editor_hint()) {
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//this signal was connected from the editor, and is being edited. just don't disconnect for now
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@@ -1575,7 +1575,7 @@ void Object::_bind_methods() {
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BIND_ENUM_CONSTANT(CONNECT_DEFERRED);
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BIND_ENUM_CONSTANT(CONNECT_PERSIST);
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BIND_ENUM_CONSTANT(CONNECT_ONESHOT);
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BIND_ENUM_CONSTANT(CONNECT_ONE_SHOT);
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BIND_ENUM_CONSTANT(CONNECT_REFERENCE_COUNTED);
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}
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