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Fix style issues and signature mismatch
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@@ -585,9 +585,9 @@ float Environment::get_glow_hdr_bleed_threshold() const {
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return glow_hdr_bleed_threshold;
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}
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void Environment::set_glow_hdr_luminance_cap(float p_threshold) {
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void Environment::set_glow_hdr_luminance_cap(float p_amount) {
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glow_hdr_luminance_cap = p_threshold;
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glow_hdr_luminance_cap = p_amount;
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VS::get_singleton()->environment_set_glow(environment, glow_enabled, glow_levels, glow_intensity, glow_strength, glow_bloom, VS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_threshold, glow_hdr_luminance_cap, glow_bicubic_upscale);
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}
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