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Android now (optionally) builds the template when exporting

Added new way to create add-ons
Removed old way to create add-ons
This commit is contained in:
Juan Linietsky
2019-04-07 15:46:52 -03:00
parent cd4449e7ab
commit dd03dcbd5a
14 changed files with 766 additions and 327 deletions

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.godot.game"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto"
>
<supports-screens android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"/>
<!--glEsVersion is modified by the exporter, changing this value here has no effect-->
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<!--Adding custom text to manifest is fine, but do it outside the custom user and application BEGIN/ENDregions, as that gets rewritten-->
<!--Custom permissions XML added by add-ons. It's recommended to add them from the export preset, though-->
<!--CHUNK_USER_PERMISSIONS_BEGIN-->
<!--CHUNK_USER_PERMISSIONS_END-->
<!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.-->
<application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon">
<!--The following values are replaced when Godot exports, modifying them here has no effect. Do theses changes in the-->
<!--export preset. Adding new ones is fine.-->
<activity android:name="org.godotengine.godot.Godot"
android:label="@string/godot_project_name_string"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize"
android:resizeableActivity="false"
tools:ignore="UnusedAttribute">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<service android:name="org.godotengine.godot.GodotDownloaderService" />
<!--Custom application XML added by add-ons-->
<!--CHUNK_APPLICATION_BEGIN-->
<activity android:name="com.google.android.gms.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/>
<meta-data android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version" />
<meta-data
android:name="com.google.android.gms.ads.AD_MANAGER_APP"
android:value="true"/>
<!--CHUNK_APPLICATION_END-->
</application>
<instrumentation android:icon="@drawable/icon"
android:label="@string/godot_project_name_string"
android:name="org.godotengine.godot.GodotInstrumentation"
android:targetPackage="org.godotengine.game" />
</manifest>

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//Gradle project for Godot Engine Android port.
//Do not modify code between the BEGIN/END sections, as it's autogenerated by add-ons
buildscript {
repositories {
google()
jcenter()
//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN
//CHUNK_BUILDSCRIPT_REPOSITORIES_END
}
dependencies {
classpath 'com.android.tools.build:gradle:3.2.1'
//CHUNK_BUILD_DEPENDENCIES_BEGIN
//CHUNK_BUILD_DEPENDENCIES_END
}
}
apply plugin: 'com.android.application'
allprojects {
repositories {
mavenCentral()
google()
jcenter()
//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN
//CHUNK_ALLPROJECTS_REPOSITORIES_END
}
}
dependencies {
implementation "com.android.support:support-core-utils:28.0.0"
//CHUNK_DEPENDENCIES_BEGIN
compile ('com.google.android.gms:play-services-ads:16.0.0') { exclude group: 'com.android.support' }
//CHUNK_DEPENDENCIES_END
}
android {
lintOptions {
abortOnError false
disable 'MissingTranslation','UnusedResources'
}
compileSdkVersion 28
buildToolsVersion "28.0.3"
useLibrary 'org.apache.http.legacy'
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
}
defaultConfig {
minSdkVersion 18
targetSdkVersion 28
//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
//CHUNK_ANDROID_DEFAULTCONFIG_END
}
// Both signing and zip-aligning will be done at export time
buildTypes.all { buildType ->
buildType.zipAlignEnabled false
buildType.signingConfig null
}
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src'
//DIR_SRC_BEGIN
,'/home/red/coding/godot-demos/2d/platformer/android/admob/src'
//DIR_SRC_END
]
res.srcDirs = [
'res'
//DIR_RES_BEGIN
//DIR_RES_END
]
aidl.srcDirs = [
'aidl'
//DIR_AIDL_BEGIN
//DIR_AIDL_END
]
assets.srcDirs = [
'assets'
//DIR_ASSETS_BEGIN
//DIR_ASSETS_END
]
}
debug.jniLibs.srcDirs = [
'libs/debug'
//DIR_JNI_DEBUG_BEGIN
//DIR_JNI_DEBUG_END
]
release.jniLibs.srcDirs = [
'libs/release'
//DIR_JNI_RELEASE_BEGIN
//DIR_JNI_RELEASE_END
]
}
// No longer used, as it's not useful for build source template
// applicationVariants.all { variant ->
// variant.outputs.all { output ->
// output.outputFileName = "../../../../../../../bin/android_${variant.name}.apk"
// }
// }
}
//CHUNK_GLOBAL_BEGIN
//CHUNK_GLOBAL_END