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Android now (optionally) builds the template when exporting
Added new way to create add-ons Removed old way to create add-ons
This commit is contained in:
62
platform/android/java/AndroidManifest.xml
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62
platform/android/java/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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package="com.godot.game"
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android:versionCode="1"
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android:versionName="1.0"
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android:installLocation="auto"
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>
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<supports-screens android:smallScreens="true"
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android:normalScreens="true"
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android:largeScreens="true"
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android:xlargeScreens="true"/>
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<!--glEsVersion is modified by the exporter, changing this value here has no effect-->
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<uses-feature android:glEsVersion="0x00020000" android:required="true" />
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<!--Adding custom text to manifest is fine, but do it outside the custom user and application BEGIN/ENDregions, as that gets rewritten-->
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<!--Custom permissions XML added by add-ons. It's recommended to add them from the export preset, though-->
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<!--CHUNK_USER_PERMISSIONS_BEGIN-->
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<!--CHUNK_USER_PERMISSIONS_END-->
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<!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.-->
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<application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon">
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<!--The following values are replaced when Godot exports, modifying them here has no effect. Do theses changes in the-->
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<!--export preset. Adding new ones is fine.-->
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<activity android:name="org.godotengine.godot.Godot"
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android:label="@string/godot_project_name_string"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize"
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android:resizeableActivity="false"
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tools:ignore="UnusedAttribute">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<service android:name="org.godotengine.godot.GodotDownloaderService" />
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<!--Custom application XML added by add-ons-->
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<!--CHUNK_APPLICATION_BEGIN-->
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<activity android:name="com.google.android.gms.ads.AdActivity"
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android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/>
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<meta-data android:name="com.google.android.gms.version"
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android:value="@integer/google_play_services_version" />
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<meta-data
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android:name="com.google.android.gms.ads.AD_MANAGER_APP"
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android:value="true"/>
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<!--CHUNK_APPLICATION_END-->
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</application>
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<instrumentation android:icon="@drawable/icon"
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android:label="@string/godot_project_name_string"
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android:name="org.godotengine.godot.GodotInstrumentation"
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android:targetPackage="org.godotengine.game" />
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</manifest>
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115
platform/android/java/build.gradle
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115
platform/android/java/build.gradle
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//Gradle project for Godot Engine Android port.
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//Do not modify code between the BEGIN/END sections, as it's autogenerated by add-ons
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buildscript {
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repositories {
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google()
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jcenter()
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//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN
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//CHUNK_BUILDSCRIPT_REPOSITORIES_END
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:3.2.1'
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//CHUNK_BUILD_DEPENDENCIES_BEGIN
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//CHUNK_BUILD_DEPENDENCIES_END
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}
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}
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apply plugin: 'com.android.application'
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allprojects {
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repositories {
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mavenCentral()
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google()
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jcenter()
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//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN
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//CHUNK_ALLPROJECTS_REPOSITORIES_END
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}
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}
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dependencies {
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implementation "com.android.support:support-core-utils:28.0.0"
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//CHUNK_DEPENDENCIES_BEGIN
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compile ('com.google.android.gms:play-services-ads:16.0.0') { exclude group: 'com.android.support' }
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//CHUNK_DEPENDENCIES_END
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}
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android {
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lintOptions {
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abortOnError false
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disable 'MissingTranslation','UnusedResources'
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}
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compileSdkVersion 28
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buildToolsVersion "28.0.3"
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useLibrary 'org.apache.http.legacy'
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packagingOptions {
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exclude 'META-INF/LICENSE'
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exclude 'META-INF/NOTICE'
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}
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defaultConfig {
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minSdkVersion 18
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targetSdkVersion 28
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//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
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//CHUNK_ANDROID_DEFAULTCONFIG_END
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}
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// Both signing and zip-aligning will be done at export time
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buildTypes.all { buildType ->
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buildType.zipAlignEnabled false
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buildType.signingConfig null
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}
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sourceSets {
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main {
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manifest.srcFile 'AndroidManifest.xml'
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java.srcDirs = ['src'
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//DIR_SRC_BEGIN
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,'/home/red/coding/godot-demos/2d/platformer/android/admob/src'
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//DIR_SRC_END
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]
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res.srcDirs = [
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'res'
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//DIR_RES_BEGIN
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//DIR_RES_END
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]
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aidl.srcDirs = [
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'aidl'
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//DIR_AIDL_BEGIN
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//DIR_AIDL_END
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]
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assets.srcDirs = [
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'assets'
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//DIR_ASSETS_BEGIN
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//DIR_ASSETS_END
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]
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}
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debug.jniLibs.srcDirs = [
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'libs/debug'
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//DIR_JNI_DEBUG_BEGIN
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//DIR_JNI_DEBUG_END
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]
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release.jniLibs.srcDirs = [
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'libs/release'
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//DIR_JNI_RELEASE_BEGIN
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//DIR_JNI_RELEASE_END
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]
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}
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// No longer used, as it's not useful for build source template
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// applicationVariants.all { variant ->
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// variant.outputs.all { output ->
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// output.outputFileName = "../../../../../../../bin/android_${variant.name}.apk"
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// }
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// }
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}
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//CHUNK_GLOBAL_BEGIN
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//CHUNK_GLOBAL_END
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