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SCons: Remove unused DEBUG_MEMORY_ENABLED define

Its last use was removed in Godot 3.0, so it no longer makes sense to define.

Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
This commit is contained in:
Rémi Verschelde
2020-07-23 09:39:07 +02:00
parent e38ad5d3de
commit dcf902df85
7 changed files with 8 additions and 8 deletions

View File

@@ -109,7 +109,7 @@ def configure(env):
elif env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["-rdynamic"])
## Architecture