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SCons: Remove unused DEBUG_MEMORY_ENABLED define
Its last use was removed in Godot 3.0, so it no longer makes sense to define. Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
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@@ -109,7 +109,7 @@ def configure(env):
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elif env["target"] == "debug":
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env.Prepend(CCFLAGS=["-g3"])
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"])
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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env.Append(LINKFLAGS=["-rdynamic"])
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## Architecture
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