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Remove Editor dependency from SceneTree
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@@ -37,7 +37,6 @@
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#include "core/os/os.h"
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#include "core/print_string.h"
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#include "core/project_settings.h"
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#include "editor/editor_node.h"
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#include "main/input_default.h"
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#include "node.h"
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#include "scene/resources/dynamic_font.h"
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@@ -647,7 +646,8 @@ void SceneTree::_notification(int p_notification) {
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case NOTIFICATION_WM_MOUSE_ENTER:
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case NOTIFICATION_WM_MOUSE_EXIT:
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case NOTIFICATION_WM_FOCUS_IN:
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case NOTIFICATION_WM_FOCUS_OUT: {
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case NOTIFICATION_WM_FOCUS_OUT:
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case NOTIFICATION_WM_ABOUT: {
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if (p_notification == NOTIFICATION_WM_FOCUS_IN) {
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InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
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@@ -671,19 +671,6 @@ void SceneTree::_notification(int p_notification) {
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} break;
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case NOTIFICATION_WM_ABOUT: {
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#ifdef TOOLS_ENABLED
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if (EditorNode::get_singleton()) {
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EditorNode::get_singleton()->show_about();
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} else {
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#endif
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get_root()->propagate_notification(p_notification);
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#ifdef TOOLS_ENABLED
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}
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#endif
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} break;
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case NOTIFICATION_CRASH: {
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get_root()->propagate_notification(p_notification);
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