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Port existing _notification code to use switch statements (part 1/3)

This commit is contained in:
jmb462
2022-02-16 00:52:32 +01:00
committed by Jean-Michel Bernard
parent f5b9cbaff6
commit dcd2a92af3
39 changed files with 1836 additions and 1666 deletions

View File

@@ -39,11 +39,15 @@
#include "scene/gui/margin_container.h"
void EditorPluginSettings::_notification(int p_what) {
if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
update_plugins();
} else if (p_what == Node::NOTIFICATION_READY) {
plugin_config_dialog->connect("plugin_ready", Callable(EditorNode::get_singleton(), "_on_plugin_ready"));
plugin_list->connect("button_pressed", callable_mp(this, &EditorPluginSettings::_cell_button_pressed));
switch (p_what) {
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
update_plugins();
} break;
case Node::NOTIFICATION_READY: {
plugin_config_dialog->connect("plugin_ready", Callable(EditorNode::get_singleton(), "_on_plugin_ready"));
plugin_list->connect("button_pressed", callable_mp(this, &EditorPluginSettings::_cell_button_pressed));
} break;
}
}