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Port existing _notification code to use switch statements (part 1/3)
This commit is contained in:
committed by
Jean-Michel Bernard
parent
f5b9cbaff6
commit
dcd2a92af3
@@ -39,11 +39,15 @@
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#include "scene/gui/margin_container.h"
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void EditorPluginSettings::_notification(int p_what) {
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if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
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update_plugins();
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} else if (p_what == Node::NOTIFICATION_READY) {
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plugin_config_dialog->connect("plugin_ready", Callable(EditorNode::get_singleton(), "_on_plugin_ready"));
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plugin_list->connect("button_pressed", callable_mp(this, &EditorPluginSettings::_cell_button_pressed));
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switch (p_what) {
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case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
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update_plugins();
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} break;
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case Node::NOTIFICATION_READY: {
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plugin_config_dialog->connect("plugin_ready", Callable(EditorNode::get_singleton(), "_on_plugin_ready"));
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plugin_list->connect("button_pressed", callable_mp(this, &EditorPluginSettings::_cell_button_pressed));
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} break;
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}
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}
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