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Port existing _notification code to use switch statements (part 1/3)
This commit is contained in:
committed by
Jean-Michel Bernard
parent
f5b9cbaff6
commit
dcd2a92af3
@@ -53,10 +53,12 @@ EditorDebuggerTree::EditorDebuggerTree() {
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}
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void EditorDebuggerTree::_notification(int p_what) {
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if (p_what == NOTIFICATION_POSTINITIALIZE) {
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connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected));
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connect("item_collapsed", callable_mp(this, &EditorDebuggerTree::_scene_tree_folded));
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connect("item_rmb_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected));
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switch (p_what) {
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case NOTIFICATION_POSTINITIALIZE: {
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connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected));
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connect("item_collapsed", callable_mp(this, &EditorDebuggerTree::_scene_tree_folded));
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connect("item_rmb_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected));
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} break;
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}
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}
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