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Add Emission Mask to CPUParticle2D
Add ability to load emission masks to CPUParticle2D.
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@@ -81,6 +81,7 @@
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#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
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#include "editor/plugins/collision_polygon_editor_plugin.h"
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#include "editor/plugins/collision_shape_2d_editor_plugin.h"
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#include "editor/plugins/cpu_particles_2d_editor_plugin.h"
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#include "editor/plugins/cpu_particles_editor_plugin.h"
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#include "editor/plugins/curve_editor_plugin.h"
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#include "editor/plugins/editor_preview_plugins.h"
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@@ -5895,6 +5896,7 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(SpriteEditorPlugin(this)));
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add_editor_plugin(memnew(Skeleton2DEditorPlugin(this)));
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add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
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add_editor_plugin(memnew(CPUParticles2DEditorPlugin(this)));
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add_editor_plugin(memnew(CPUParticlesEditorPlugin(this)));
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add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));
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add_editor_plugin(memnew(ItemListEditorPlugin(this)));
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