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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

removed duplicated functions in class hierarchy that were bound more than once

added a check to detect this case in the future
This commit is contained in:
Juan Linietsky
2017-01-14 11:07:57 -03:00
parent 93ab45b6b5
commit dcb95ec147
46 changed files with 179 additions and 210 deletions

View File

@@ -322,8 +322,8 @@ void EditorNode::_notification(int p_what) {
}
if (p_what==NOTIFICATION_READY) {
VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport(),true);
VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport(),true);
VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(),true);
VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(),true);
VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(),true);
_editor_select(EDITOR_3D);
@@ -892,10 +892,10 @@ void EditorNode::_save_scene_with_preview(String p_file) {
RID viewport;
bool is2d;
if (c3d<c2d) {
viewport=scene_root->get_viewport();
viewport=scene_root->get_viewport_rid();
is2d=true;
} else {
viewport=SpatialEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_viewport();
viewport=SpatialEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_viewport_rid();
is2d=false;
}
@@ -4229,7 +4229,7 @@ void EditorNode::progress_end_task_bg(const String& p_task) {
Ref<Texture> EditorNode::_file_dialog_get_icon(const String& p_path) {
EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->get_path(p_path.get_base_dir());
EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->get_filesystem_path(p_path.get_base_dir());
if (efsd) {
String file = p_path.get_file();
@@ -5708,7 +5708,7 @@ EditorNode::EditorNode() {
//scene_root_base->add_child(scene_root);
//scene_root->set_meta("_editor_disable_input",true);
VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport(),true);
VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(),true);
scene_root->set_disable_input(true);
scene_root->set_as_audio_listener_2d(true);
//scene_root->set_size_override(true,Size2(GlobalConfig::get_singleton()->get("display/width"),GlobalConfig::get_singleton()->get("display/height")));