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Add Nvidia Workaround for GLES3

Ported GLES2 workaround code to GLES3.
This commit is contained in:
lawnjelly
2020-05-05 16:25:45 +01:00
parent 786e55738e
commit dcb19ed735
5 changed files with 160 additions and 74 deletions

View File

@@ -995,8 +995,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF("rendering/quality/driver/fallback_to_gles2", false);
// Assigning here even though it's GLES2-specific, to be sure that it appears in docs
GLOBAL_DEF("rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround", false);
// Assigning here, to be sure that it appears in docs
GLOBAL_DEF("rendering/quality/2d/use_nvidia_rect_flicker_workaround", false);
GLOBAL_DEF("display/window/size/width", 1024);
ProjectSettings::get_singleton()->set_custom_property_info("display/window/size/width", PropertyInfo(Variant::INT, "display/window/size/width", PROPERTY_HINT_RANGE, "0,7680,or_greater")); // 8K resolution