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GDScript: Implement get_dependencies()

The parser and analyzer now track the dependencies of the script and
return the list when the resource loader ask for them.

What is considered a dependency:

- Any `preload()` call.
- The base script this one extends.
- Any identifier, including types, that refers to global scripts.
- Any autoload singleton reference.
This commit is contained in:
George Marques
2024-04-18 11:48:07 -03:00
parent 2efbc6bfb3
commit dc73440f89
4 changed files with 29 additions and 7 deletions

View File

@@ -562,6 +562,11 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c
class_type.native_type = result.native_type;
p_class->set_datatype(class_type);
// Add base class to the list of dependencies.
if (result.kind == GDScriptParser::DataType::CLASS) {
parser->add_dependency(result.script_path);
}
// Apply annotations.
for (GDScriptParser::AnnotationNode *&E : p_class->annotations) {
resolve_annotation(E);
@@ -849,6 +854,11 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
}
p_type->set_datatype(result);
if (result.kind == GDScriptParser::DataType::CLASS || result.kind == GDScriptParser::DataType::SCRIPT) {
parser->add_dependency(result.script_path);
}
return result;
}
@@ -4063,6 +4073,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
if (ScriptServer::is_global_class(name)) {
p_identifier->set_datatype(make_global_class_meta_type(name, p_identifier));
parser->add_dependency(p_identifier->get_datatype().script_path);
return;
}
@@ -4105,6 +4116,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
}
result.is_constant = true;
p_identifier->set_datatype(result);
parser->add_dependency(autoload.path);
return;
}
}
@@ -4224,7 +4236,6 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
push_error("Preloaded path must be a constant string.", p_preload->path);
} else {
p_preload->resolved_path = p_preload->path->reduced_value;
// TODO: Save this as script dependency.
if (p_preload->resolved_path.is_relative_path()) {
p_preload->resolved_path = parser->script_path.get_base_dir().path_join(p_preload->resolved_path);
}
@@ -4255,6 +4266,8 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path);
}
}
parser->add_dependency(p_preload->resolved_path);
}
}