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Making bits of docs appear in different dialogues is made easier with EditorHelpBit
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@@ -320,6 +320,8 @@ public:
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void close_builtin_scripts_from_scene(const String& p_scene);
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void goto_help(const String& p_desc) { _help_class_goto(p_desc); }
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ScriptEditorDebugger *get_debugger() { return debugger; }
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void set_live_auto_reload_running_scripts(bool p_enabled);
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