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Backport Label3D node implementation and Sprite*3D material render priority.

This commit is contained in:
bruvzg
2022-05-21 20:12:12 +03:00
parent 241c267d9c
commit dc6d8d6098
20 changed files with 2011 additions and 27 deletions

View File

@@ -6488,6 +6488,7 @@ void SpatialEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin)));
add_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin)));
add_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin)));
add_gizmo_plugin(Ref<Label3DSpatialGizmoPlugin>(memnew(Label3DSpatialGizmoPlugin)));
add_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin)));
add_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
add_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin)));