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Up vector implementation and OrientedPathFollow.
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@@ -232,11 +232,13 @@ class Curve3D : public Resource {
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mutable bool baked_cache_dirty;
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mutable PoolVector3Array baked_point_cache;
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mutable PoolRealArray baked_tilt_cache;
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mutable PoolVector3Array baked_up_vector_cache;
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mutable float baked_max_ofs;
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void _bake() const;
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float bake_interval;
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bool up_vector_enabled;
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void _bake_segment3d(Map<float, Vector3> &r_bake, float p_begin, float p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, float p_tol) const;
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Dictionary _get_data() const;
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@@ -264,12 +266,16 @@ public:
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void set_bake_interval(float p_tolerance);
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float get_bake_interval() const;
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void set_up_vector_enabled(bool p_enable);
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bool is_up_vector_enabled() const;
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float get_baked_length() const;
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Vector3 interpolate_baked(float p_offset, bool p_cubic = false) const;
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float interpolate_baked_tilt(float p_offset) const;
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Vector3 interpolate_baked_up_vector(float p_offset, bool p_apply_tilt = false) const;
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PoolVector3Array get_baked_points() const; //useful for going through
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PoolRealArray get_baked_tilts() const; //useful for going through
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PoolVector3Array get_baked_up_vectors() const;
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Vector3 get_closest_point(const Vector3 &p_to_point) const;
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float get_closest_offset(const Vector3 &p_to_point) const;
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