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Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard

C#: Switch games to MSBuild Sdks and .NET Standard
This commit is contained in:
Rémi Verschelde
2020-07-26 20:47:35 +02:00
committed by GitHub
25 changed files with 472 additions and 1058 deletions

View File

@@ -44,7 +44,6 @@
#ifdef TOOLS_ENABLED
#include "editor/bindings_generator.h"
#include "editor/csharp_project.h"
#include "editor/editor_node.h"
#include "editor/node_dock.h"
#endif
@@ -3724,13 +3723,9 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
#ifdef TOOLS_ENABLED
if (!FileAccess::exists(p_path)) {
// The file does not yet exists, let's assume the user just created this script
if (_create_project_solution_if_needed()) {
CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
"Compile",
ProjectSettings::get_singleton()->globalize_path(p_path));
} else {
// The file does not yet exist, let's assume the user just created this script. In such
// cases we need to check whether the solution and csproj were already created or not.
if (!_create_project_solution_if_needed()) {
ERR_PRINT("C# project could not be created; cannot add file: '" + p_path + "'.");
}
}