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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

implement bone renamer in importer

This commit is contained in:
Silc Renew
2022-06-27 17:06:50 +09:00
parent a7e589df38
commit dc43cfc830
33 changed files with 2006 additions and 14 deletions

View File

@@ -134,6 +134,7 @@
#include "editor/plugins/audio_stream_editor_plugin.h"
#include "editor/plugins/audio_stream_randomizer_editor_plugin.h"
#include "editor/plugins/bit_map_editor_plugin.h"
#include "editor/plugins/bone_map_editor_plugin.h"
#include "editor/plugins/camera_3d_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
@@ -7146,6 +7147,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(GradientTexture2DEditorPlugin));
add_editor_plugin(memnew(BitMapEditorPlugin));
add_editor_plugin(memnew(RayCast2DEditorPlugin));
add_editor_plugin(memnew(BoneMapEditorPlugin));
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
add_editor_plugin(EditorPlugins::create(i));