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Fix slow load/save of scenes with many instances of the same script
(cherry picked from commit 2ca6b9c610)
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committed by
Rémi Verschelde
parent
461e79bd18
commit
dc203b0d13
@@ -136,7 +136,8 @@ class CSharpScript : public Script {
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void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
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bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> ¶ms);
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bool _update_exports();
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bool _update_exports(PlaceHolderScriptInstance *p_instance_to_update = nullptr);
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bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported);
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#ifdef TOOLS_ENABLED
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static int _try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string);
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