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add more OpenGL attributes
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@@ -522,6 +522,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
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actions.renames["COLOR"] = "color_interp";
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actions.renames["POINT_SIZE"] = "gl_PointSize";
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actions.renames["INSTANCE_ID"] = "gl_InstanceIndex";
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actions.renames["VERTEX_ID"] = "gl_VertexIndex";
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actions.renames["ALPHA_SCISSOR_THRESHOLD"] = "alpha_scissor_threshold";
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actions.renames["ALPHA_HASH_SCALE"] = "alpha_hash_scale";
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