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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

PackedScene: Use ObjectID for DeferredNodePathProperties base

Help do proper error handling and avoid a crash.

Works around #103263.
This commit is contained in:
Rémi Verschelde
2025-02-26 00:53:15 +01:00
parent 3ef055fecb
commit dbdd8a2db9
2 changed files with 14 additions and 12 deletions

View File

@@ -328,7 +328,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
DeferredNodePathProperties dnp;
dnp.value = props[nprops[j].value];
dnp.base = node;
dnp.base = node->get_instance_id();
dnp.property = snames[name_idx];
deferred_node_paths.push_back(dnp);
continue;
@@ -521,25 +521,27 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
for (const DeferredNodePathProperties &dnp : deferred_node_paths) {
// Replace properties stored as NodePaths with actual Nodes.
Node *base = Object::cast_to<Node>(ObjectDB::get_instance(dnp.base));
ERR_CONTINUE_EDMSG(!base, vformat("Failed to set deferred property '%s' as the base node disappeared.", dnp.property));
if (dnp.value.get_type() == Variant::ARRAY) {
Array paths = dnp.value;
bool valid;
Array array = dnp.base->get(dnp.property, &valid);
ERR_CONTINUE_EDMSG(!valid, vformat("Failed to get property '%s' from node '%s'.", dnp.property, dnp.base->get_name()));
Array array = base->get(dnp.property, &valid);
ERR_CONTINUE_EDMSG(!valid, vformat("Failed to get property '%s' from node '%s'.", dnp.property, base->get_name()));
array = array.duplicate();
array.resize(paths.size());
for (int i = 0; i < array.size(); i++) {
array.set(i, dnp.base->get_node_or_null(paths[i]));
array.set(i, base->get_node_or_null(paths[i]));
}
dnp.base->set(dnp.property, array);
base->set(dnp.property, array);
} else if (dnp.value.get_type() == Variant::DICTIONARY) {
Dictionary paths = dnp.value;
bool valid;
Dictionary dict = dnp.base->get(dnp.property, &valid);
ERR_CONTINUE_EDMSG(!valid, vformat("Failed to get property '%s' from node '%s'.", dnp.property, dnp.base->get_name()));
Dictionary dict = base->get(dnp.property, &valid);
ERR_CONTINUE_EDMSG(!valid, vformat("Failed to get property '%s' from node '%s'.", dnp.property, base->get_name()));
dict = dict.duplicate();
bool convert_key = dict.get_typed_key_builtin() == Variant::OBJECT &&
ClassDB::is_parent_class(dict.get_typed_key_class_name(), "Node");
@@ -549,17 +551,17 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
for (int i = 0; i < paths.size(); i++) {
Variant key = paths.get_key_at_index(i);
if (convert_key) {
key = dnp.base->get_node_or_null(key);
key = base->get_node_or_null(key);
}
Variant value = paths.get_value_at_index(i);
if (convert_value) {
value = dnp.base->get_node_or_null(value);
value = base->get_node_or_null(value);
}
dict[key] = value;
}
dnp.base->set(dnp.property, dict);
base->set(dnp.property, dict);
} else {
dnp.base->set(dnp.property, dnp.base->get_node_or_null(dnp.value));
base->set(dnp.property, base->get_node_or_null(dnp.value));
}
}