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Use real_t in editor plugins

Also use const more often and delete dead code in CanvasItemEditor
This commit is contained in:
Aaron Franke
2021-06-20 23:30:19 -04:00
parent 854725f400
commit dbad475fc7
9 changed files with 184 additions and 213 deletions

View File

@@ -95,7 +95,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
void _update_bone_list();
Vector2 uv_draw_ofs;
float uv_draw_zoom;
real_t uv_draw_zoom;
Vector<Vector2> points_prev;
Vector<Vector2> uv_create_uv_prev;
Vector<Vector2> uv_create_poly_prev;
@@ -127,17 +127,17 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
void _cancel_editing();
void _update_polygon_editing_state();
void _uv_scroll_changed(float);
void _uv_scroll_changed(real_t);
void _uv_input(const Ref<InputEvent> &p_input);
void _uv_draw();
void _uv_mode(int p_mode);
void _set_use_snap(bool p_use);
void _set_show_grid(bool p_show);
void _set_snap_off_x(float p_val);
void _set_snap_off_y(float p_val);
void _set_snap_step_x(float p_val);
void _set_snap_step_y(float p_val);
void _set_snap_off_x(real_t p_val);
void _set_snap_off_y(real_t p_val);
void _set_snap_step_x(real_t p_val);
void _set_snap_step_y(real_t p_val);
void _uv_edit_mode_select(int p_mode);
void _uv_edit_popup_hide();