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Use real_t in editor plugins
Also use const more often and delete dead code in CanvasItemEditor
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@@ -95,7 +95,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
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void _update_bone_list();
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Vector2 uv_draw_ofs;
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float uv_draw_zoom;
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real_t uv_draw_zoom;
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Vector<Vector2> points_prev;
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Vector<Vector2> uv_create_uv_prev;
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Vector<Vector2> uv_create_poly_prev;
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@@ -127,17 +127,17 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
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void _cancel_editing();
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void _update_polygon_editing_state();
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void _uv_scroll_changed(float);
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void _uv_scroll_changed(real_t);
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void _uv_input(const Ref<InputEvent> &p_input);
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void _uv_draw();
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void _uv_mode(int p_mode);
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void _set_use_snap(bool p_use);
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void _set_show_grid(bool p_show);
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void _set_snap_off_x(float p_val);
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void _set_snap_off_y(float p_val);
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void _set_snap_step_x(float p_val);
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void _set_snap_step_y(float p_val);
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void _set_snap_off_x(real_t p_val);
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void _set_snap_off_y(real_t p_val);
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void _set_snap_step_x(real_t p_val);
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void _set_snap_step_y(real_t p_val);
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void _uv_edit_mode_select(int p_mode);
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void _uv_edit_popup_hide();
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