1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Use real_t in editor plugins

Also use const more often and delete dead code in CanvasItemEditor
This commit is contained in:
Aaron Franke
2021-06-20 23:30:19 -04:00
parent 854725f400
commit dbad475fc7
9 changed files with 184 additions and 213 deletions

View File

@@ -320,7 +320,7 @@ void EditorNode3DGizmo::add_vertices(const Vector<Vector3> &p_vertices, const Re
instances.push_back(ins);
}
void EditorNode3DGizmo::add_unscaled_billboard(const Ref<Material> &p_material, float p_scale, const Color &p_modulate) {
void EditorNode3DGizmo::add_unscaled_billboard(const Ref<Material> &p_material, real_t p_scale, const Color &p_modulate) {
ERR_FAIL_COND(!spatial_node);
Instance ins;