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Use real_t in editor plugins
Also use const more often and delete dead code in CanvasItemEditor
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@@ -320,7 +320,7 @@ void EditorNode3DGizmo::add_vertices(const Vector<Vector3> &p_vertices, const Re
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instances.push_back(ins);
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}
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void EditorNode3DGizmo::add_unscaled_billboard(const Ref<Material> &p_material, float p_scale, const Color &p_modulate) {
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void EditorNode3DGizmo::add_unscaled_billboard(const Ref<Material> &p_material, real_t p_scale, const Color &p_modulate) {
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ERR_FAIL_COND(!spatial_node);
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Instance ins;
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