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Fix GDScript exports having the wrong type of default value by converting it
Also, initialize elements of PoolArrays when resizing them in the editor. Fixes #26066.
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@@ -4691,6 +4691,16 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
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ConstantNode *cn = static_cast<ConstantNode *>(subexpr);
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if (cn->value.get_type() != Variant::NIL) {
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if (member._export.type != Variant::NIL && cn->value.get_type() != member._export.type) {
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if (Variant::can_convert(cn->value.get_type(), member._export.type)) {
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Variant::CallError err;
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const Variant *args = &cn->value;
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cn->value = Variant::construct(member._export.type, &args, 1, err);
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} else {
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_set_error("Cannot convert the provided value to the export type.");
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return;
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}
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}
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member.default_value = cn->value;
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}
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}
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