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Fix GridMap scenario crash when outside tree

Fixes GridMap scenario crash when outside tree.
This commit is contained in:
smix8
2025-05-15 23:49:42 +02:00
parent b7b3a1a78a
commit db6a22cb59

View File

@@ -83,7 +83,10 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
Array meshes = p_value;
const RID scenario = get_world_3d()->get_scenario();
RID scenario;
if (is_inside_tree()) {
scenario = get_world_3d()->get_scenario();
}
for (int i = 0; i < meshes.size(); i++) {
BakedMesh bm;